Package org.lee.mugen.core

Interface Summary
Game I take this from slick.
 

Class Summary
FightEngine FightEngine groups hitdefs and decice what's rules for hit, protect, ...
GameGlobalEvents GameGlobalEvents class is designe to hold global events, it's to says gobal to the game and not for a sprite like superpause, pause, some assert special, ...
GameState Game state holds game time, round number, number of round, ...
StateMachine  
StateMachine.SpriteLoader  
SystemTimer TODO : this class must be replace with LWJGL Timer and timer will be in GameWindow not in the logic.
Timer Timer class Wrapper