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Class Summary |
| FightEngine |
FightEngine groups hitdefs and decice what's rules for hit, protect, ... |
| GameGlobalEvents |
GameGlobalEvents class is designe to hold global events, it's to says gobal to the game and not for a sprite
like superpause, pause, some assert special, ... |
| GameState |
Game state holds game time, round number, number of round, ... |
| StateMachine |
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| StateMachine.SpriteLoader |
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| SystemTimer |
TODO : this class must be replace with LWJGL Timer and timer will be in GameWindow not in
the logic. |
| Timer |
Timer class Wrapper |