org.lee.mugen.core
Class GameGlobalEvents
java.lang.Object
org.lee.mugen.core.GameGlobalEvents
public class GameGlobalEvents
- extends java.lang.Object
GameGlobalEvents class is designe to hold global events, it's to says gobal to the game and not for a sprite
like superpause, pause, some assert special, ...
- Author:
- Dr Wong
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GameGlobalEvents
public GameGlobalEvents()
getBgpalfx
public PalFxSub getBgpalfx()
getSuperpause
public SuperpauseSub getSuperpause()
getPause
public PauseSub getPause()
setPause
public void setPause(PauseSub pause)
getEnvcolor
public EnvcolorSub getEnvcolor()
isSuperPauseOrPause
public boolean isSuperPauseOrPause()
isSuperPauseMoveTimeOrPauseMoveTime
public boolean isSuperPauseMoveTimeOrPauseMoveTime(Sprite s)
isSuperPause
public boolean isSuperPause()
isPause
public boolean isPause()
isSuperpauseMoveTime
public boolean isSuperpauseMoveTime(Sprite s)
isPauseMoveTime
public boolean isPauseMoveTime(Sprite s)
canGameProcessWithPause
public boolean canGameProcessWithPause(Sprite s)
setSuperPause
public void setSuperPause(SuperpauseSub superpauseSub)
addAssertSpecial
public void addAssertSpecial(AssertSpecialEval assertSpecial)
isAssertSpecial
public boolean isAssertSpecial(Assertspecial.Flag flag)
isAssertSpecial
public boolean isAssertSpecial(java.lang.String spriteId,
Assertspecial.Flag flag)
enter
public void enter()
leave
public void leave()
canDisplayThisRender
public boolean canDisplayThisRender(java.lang.Class<? extends Renderable> clazz)
getEnvcolorRender
public Renderable getEnvcolorRender()
canGameProcessWithSuperPause
public boolean canGameProcessWithSuperPause(Sprite s)