org.lee.mugen.core
Class GameState

java.lang.Object
  extended by org.lee.mugen.core.GameState

public class GameState
extends java.lang.Object

Game state holds game time, round number, number of round, ... Everything about game state but in fight not transition like menu, ...

Author:
Dr Wong

Method Summary
 int getDrawRound()
           
 int getGameTime()
           
 int getGameType()
           
 int getRoundno()
           
 int getRoundTime()
           
 int getTeamOneWinRound()
           
 int getTeamTwoWinRound()
           
 int getTotalRound()
           
 void process()
           
 void setDrawRound(int drawRound)
           
 void setGameTime(int gameTime)
           
 void setGameType(int gameType)
           
 void setRoundno(int roundno)
           
 void setRoundTime(int roundTime)
           
 void setTeamOneWinRound(int teamOneWinRound)
           
 void setTeamTwoWinRound(int teamTwoWinRound)
           
 void setTotalRound(int totalRound)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Method Detail

getGameType

public int getGameType()

setGameType

public void setGameType(int gameType)

getTotalRound

public int getTotalRound()

setTotalRound

public void setTotalRound(int totalRound)

getDrawRound

public int getDrawRound()

setDrawRound

public void setDrawRound(int drawRound)

getTeamOneWinRound

public int getTeamOneWinRound()

setTeamOneWinRound

public void setTeamOneWinRound(int teamOneWinRound)

getTeamTwoWinRound

public int getTeamTwoWinRound()

setTeamTwoWinRound

public void setTeamTwoWinRound(int teamTwoWinRound)

getRoundno

public int getRoundno()

setRoundno

public void setRoundno(int roundno)

getGameTime

public int getGameTime()

setGameTime

public void setGameTime(int gameTime)

process

public void process()

getRoundTime

public int getRoundTime()

setRoundTime

public void setRoundTime(int roundTime)