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| Packages that use RGB | |
|---|---|
| org.lee.mugen.core.renderer.game | |
| org.lee.mugen.sprite.entity | |
| Uses of RGB in org.lee.mugen.core.renderer.game |
|---|
| Methods in org.lee.mugen.core.renderer.game that return RGB | |
|---|---|
RGB |
GraphicsWrapper.DrawProperties.getPaladd()
|
RGB |
GraphicsWrapper.DrawProperties.getPalbright()
|
RGB |
GraphicsWrapper.DrawProperties.getPalcontrast()
|
RGB |
GraphicsWrapper.DrawProperties.getPalmul()
|
RGB |
GraphicsWrapper.DrawProperties.getPalpostbright()
|
| Methods in org.lee.mugen.core.renderer.game with parameters of type RGB | |
|---|---|
void |
GraphicsWrapper.DrawProperties.setPaladd(RGB paladd)
|
void |
GraphicsWrapper.DrawProperties.setPalbright(RGB palbright)
|
void |
GraphicsWrapper.DrawProperties.setPalcontrast(RGB palcontrast)
|
void |
GraphicsWrapper.DrawProperties.setPalmul(RGB palmul)
|
void |
GraphicsWrapper.DrawProperties.setPalpostbright(RGB palpostbright)
|
| Uses of RGB in org.lee.mugen.sprite.entity |
|---|
| Methods in org.lee.mugen.sprite.entity that return RGB | |
|---|---|
RGB |
RGB.add(RGB rgb)
|
RGB |
PalFxSub.getAdd()
|
RGB |
PalFxSub.getMul()
|
RGB |
AfterImageSprite.getPaladd()
|
RGB |
AfterImageSprite.getPalbright()
|
RGB |
AfterImageSprite.getPalcontrast()
|
RGB |
AfterImageSprite.getPalmul()
|
RGB |
AfterImageSprite.getPalpostbright()
|
RGB |
ExplodSub.getShadow()
|
RGB |
EnvcolorSub.getValue()
|
RGB |
RGB.mul(RGB rgb)
|
| Methods in org.lee.mugen.sprite.entity with parameters of type RGB | |
|---|---|
RGB |
RGB.add(RGB rgb)
|
RGB |
RGB.mul(RGB rgb)
|
void |
PalFxSub.setAdd(RGB add)
|
void |
PalFxSub.setMul(RGB mul)
|
void |
AfterImageSprite.setPaladd(RGB paladd)
|
void |
AfterImageSprite.setPalbright(RGB palbright)
|
void |
AfterImageSprite.setPalcontrast(RGB palcontrast)
|
void |
AfterImageSprite.setPalmul(RGB palmul)
|
void |
AfterImageSprite.setPalpostbright(RGB palpostbright)
|
void |
ExplodSub.setShadow(RGB shadow)
|
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