Uses of Class
org.lee.mugen.sprite.entity.RGB

Packages that use RGB
org.lee.mugen.core.renderer.game   
org.lee.mugen.sprite.entity   
 

Uses of RGB in org.lee.mugen.core.renderer.game
 

Methods in org.lee.mugen.core.renderer.game that return RGB
 RGB GraphicsWrapper.DrawProperties.getPaladd()
           
 RGB GraphicsWrapper.DrawProperties.getPalbright()
           
 RGB GraphicsWrapper.DrawProperties.getPalcontrast()
           
 RGB GraphicsWrapper.DrawProperties.getPalmul()
           
 RGB GraphicsWrapper.DrawProperties.getPalpostbright()
           
 

Methods in org.lee.mugen.core.renderer.game with parameters of type RGB
 void GraphicsWrapper.DrawProperties.setPaladd(RGB paladd)
           
 void GraphicsWrapper.DrawProperties.setPalbright(RGB palbright)
           
 void GraphicsWrapper.DrawProperties.setPalcontrast(RGB palcontrast)
           
 void GraphicsWrapper.DrawProperties.setPalmul(RGB palmul)
           
 void GraphicsWrapper.DrawProperties.setPalpostbright(RGB palpostbright)
           
 

Uses of RGB in org.lee.mugen.sprite.entity
 

Methods in org.lee.mugen.sprite.entity that return RGB
 RGB RGB.add(RGB rgb)
           
 RGB PalFxSub.getAdd()
           
 RGB PalFxSub.getMul()
           
 RGB AfterImageSprite.getPaladd()
           
 RGB AfterImageSprite.getPalbright()
           
 RGB AfterImageSprite.getPalcontrast()
           
 RGB AfterImageSprite.getPalmul()
           
 RGB AfterImageSprite.getPalpostbright()
           
 RGB ExplodSub.getShadow()
           
 RGB EnvcolorSub.getValue()
           
 RGB RGB.mul(RGB rgb)
           
 

Methods in org.lee.mugen.sprite.entity with parameters of type RGB
 RGB RGB.add(RGB rgb)
           
 RGB RGB.mul(RGB rgb)
           
 void PalFxSub.setAdd(RGB add)
           
 void PalFxSub.setMul(RGB mul)
           
 void AfterImageSprite.setPaladd(RGB paladd)
           
 void AfterImageSprite.setPalbright(RGB palbright)
           
 void AfterImageSprite.setPalcontrast(RGB palcontrast)
           
 void AfterImageSprite.setPalmul(RGB palmul)
           
 void AfterImageSprite.setPalpostbright(RGB palpostbright)
           
 void ExplodSub.setShadow(RGB shadow)