Package org.lee.mugen.sprite.cns.eval.trigger.function.spriteCns

Class Summary
Alive  
Anim  
Animelem  
Animelemno  
Animelemtime  
Animexist  
Animtime  
Authorname  
Backedgebodydist  
Backedgedist  
Canrecover  
Command  
CommandCount  
Const  
Ctrl  
Drawgame  
Facing  
Format  
Frontedgebodydist  
Frontedgedist  
Fvar  
Gametime  
Gethitvar  
Hitcount  
Hitdefattr  
Hitfall  
Hitover  
Hitpausetime  
Hitshakeover  
Hitvel  
Id  
Inguarddist  
IsAssertSpecial  
Ishelper  
Ishometeam  
Life  
Lifemax  
Lose  
Loseko  
Losetime  
Matchno  
Matchover  
Movecontact  
Moveguarded  
Movehit  
Movereversed  
Movetype  
Name  
Numenemy  
Numexplod  
Numhelper  
Numpartner  
Numproj  
Numprojid  
Numtarget  
P1name  
P2bodydist  
P2dist  
P2life  
P2movetype  
P2name  
P2stateno  
P2statetype  
P3name  
P4name  
Palno  
Parentdist  
Physics  
Playerid  
Playeridexist  
Pos  
Posx  
Posy  
Power  
Powermax  
Prevstateno  
Projcanceltime  
Projcontact  
Projcontacttime  
Projguarded  
Projguardedtime  
Projhit  
Projhittime  
Random  
Rootdist  
Roundno  
Roundsexisted  
Roundstate  
Screenpos  
Selfanimexist  
Stateno  
Statetime  
Statetype  
Sysfvar  
Sysvar  
Target  
Teammode  
Teamside  
Tickspersecond  
Time  
Timemod  
Uniqhitcount  
Var  
Vel  
Win  
Winko