org.lee.mugen.parser.type
Interface Functionable

All Superinterfaces:
Valueable
All Known Implementing Classes:
AbstractCnsFunction, Afterimage, Afterimagetime, Alive, Allpalfx, Angleadd, Angledraw, Anglemul, Angleset, Anim, Animelem, Animelemno, Animelemtime, Animexist, Animtime, Appendtoclipboard, Assertspecial, Attackdist, Attackmulset, Authorname, Backedgebodydist, Backedgedist, Bgpalfx, Bindtoparent, Bindtoroot, Bindtotarget, Canrecover, Changeanim, Changeanim2, Changestate, Clearclipboard, CnsOperatorsDef.Affect, CnsOperatorsDef.And, CnsOperatorsDef.BitAnd, CnsOperatorsDef.BitNot, CnsOperatorsDef.BitOr, CnsOperatorsDef.BitXor, CnsOperatorsDef.Div, CnsOperatorsDef.Equals, CnsOperatorsDef.Exp, CnsOperatorsDef.Inf, CnsOperatorsDef.InfEq, CnsOperatorsDef.Minor, CnsOperatorsDef.MinorEquals, CnsOperatorsDef.Mod, CnsOperatorsDef.Mul, CnsOperatorsDef.Not, CnsOperatorsDef.NotEquals, CnsOperatorsDef.Or, CnsOperatorsDef.Sub, CnsOperatorsDef.Sum, CnsOperatorsDef.Sup, CnsOperatorsDef.SupEq, CnsOperatorsDef.Superior, CnsOperatorsDef.SuperiorEquals, CnsOperatorsDef.Xor, Command, CommandCount, Const, Ctrl, Ctrlset, Defencemulset, Destroyself, Displaytoclipboard, DisplayToScreen, Drawgame, Envcolor, Envshake, Explod, Explodbindtime, Facing, Fallenvshake, Forcefeedback, Format, Frontedgebodydist, Frontedgedist, Fvar, Gamemakeanim, Gametime, Gethitvar, Gravity, Helper, Hitadd, Hitby, Hitcount, Hitdef, Hitdefattr, Hitfall, Hitfalldamage, Hitfallset, Hitfallvel, Hitover, Hitoverride, Hitpausetime, Hitshakeover, Hitvel, Hitvelset, Id, Inguarddist, IsAssertSpecial, Ishelper, Ishometeam, Life, Lifeadd, Lifemax, Lifeset, Lose, Loseko, Losetime, Makedust, Matchno, Matchover, MathFunction, Modifyexplod, Movecontact, Moveguarded, Movehit, Movehitreset, Movereversed, Movetype, Name, Nothitby, Null, Numenemy, Numexplod, Numhelper, Numpartner, Numproj, Numprojid, Numtarget, Offset, P1name, P2bodydist, P2dist, P2life, P2movetype, P2name, P2stateno, P2statetype, P3name, P4name, Palfx, Palno, Parentdist, Parentvaradd, Parentvarset, Pause, Physics, Playerid, Playeridexist, Playerpush, Playsnd, Pos, Posadd, Posfreeze, Posset, Posx, Posy, Power, Poweradd, Powermax, Powerset, Prevstateno, Print, Projcanceltime, Projcontact, Projcontacttime, Projectile, Projguarded, Projguardedtime, Projhit, Projhittime, Random, Removeexplod, Reversaldef, Rootdist, Roundno, Roundsexisted, Roundstate, Screenbound, Screenpos, Selfanimexist, Selfstate, Sndpan, SpriteCnsTriggerFunction, SpriteRedirect.MathsFunctionSpeRedirect, SpriteRedirect.SpecialPatternRedirect, Sprpriority, StateCtrlFunction, Stateno, Statetime, Statetype, Statetypeset, Stopsnd, Superpause, Sysfvar, Sysvar, Target, Targetbind, Targetdrop, Targetfacing, Targetlifeadd, Targetpoweradd, Targetstate, Targetveladd, Targetvelset, Teammode, Teamside, Tickspersecond, Time, Timemod, Trans, Turn, Uniqhitcount, Var, Varadd, Varrandom, Varrangeset, Varset, Vel, Veladd, Velmul, Velset, Width, Win, Winko

public interface Functionable
extends Valueable


Method Summary
 void reset()
           
 
Methods inherited from interface org.lee.mugen.parser.type.Valueable
getValue
 

Method Detail

reset

void reset()